Tuesday, November 6, 2012

[Released] SQ - Ver_0.125

Seduction Quest - Ver 0.125

The event color system is fully integrated into the code now... parts of it were a major hassle.  I wasn't able to use LOVE2D's word wrap function to print the words, so I had to make my own.  There were a lot of bugs along the way... so for this update, that's the only thing added.  I wanted to play with NPC's a bit, but that will have to wait until next update.  Also I tweaked the parameters of the world gen, so you can't pick a big map.  (it's now between 500-2000)  Anything bigger than that might crash your computer.  I was talking with some of the folks on IRC about it, and they suggested I store the map in a file to avoid memory problems so I will get around to that maybe Ver 0.14 or later.  Not a big issue right now.

Oh and text colors!  I am planning to make certain colors indicate things,

i.e.

Yellow -> Damage/Attack related
Green -> H-related
Purple -> Status effects
Red -> Important things

Right now the injury system is white, yellow, orange, red.

I'm going to play around with it tomorrow to finalize which colors are for what.  I will finish this post tommorrow, it's 4 a.m. and I need sleep!

That bug that was mentioned before, crash upon viewing a dead body, is still there.  Didn't get a chance to mess with it.  Next update priority will be to fix it.

(edit - added this stuff below)

Here are the colors I currently have loaded into the game...  (20 in all)



 I picked them really based upon the RGB values without looking too closely.  There are quite a few of them that look similar...

White and Black,
2 Blues, 2 Browns, 2 Yellows, 2 Greys, 2 Greens, 2 Pinks
3 Teal/Aqua/Cyan looking one's (light blue?)
1 Purple, 1 Red, 1 Orange

Looking at getting rid of cyan, magenta, & brown (that looks too close to maroon).  Replacing those with, pink, light brown, and light green.  :)

Saturday, November 3, 2012

Event Text Color System

(edit2 - Added it to the code, it looks good, should release 0.125 by tonight!)



(edit - got the word wrap function working properly!  Now I need to insert it into the code and it should be good to go.)

  

Alright so here is the status update on Ver 0.125

I've run into some serious problems with word wrapping the text.  Here are some screen shots to show what I mean.



As you can see, the problem is that when the text surpasses one line, it wraps improperly.  The way I have the color system to color certain words makes this problem a little hard to solve.

I'm going to need a little more time to come up with my own word wrap code...  (which doesn't look too fun....)  Maybe another day or two, or maybe tonight.  One thing I'm worried about is that when I get it setup, that it will effect the order of other events.  (i.e. the one on the screenshots was just one event, if there are like 3, then even more chaos)

So that's just a quick updating on what I'm working on.

Thursday, November 1, 2012

Ver 0.125 and Ver 0.13

If you downloaded Ver 0.12 before seeing this post, then the game was wrongly packaged and will not run properly.  (see previous post at bottom (edit) for reasons why)  Reloaded Ver 0.12 download file so it works now!

Going to have ver 0.125 out by tonight with a few more things. (so say, six hours?)  Then after ver 0.125 is released, going to work on redesigning the blog too, shouldn't take too long.  I'm planning on adding some serious H-content for Ver 0.13.  This time, I won't provide much details on what I plan to add, but I will say this, it's time to make this game, into an H-game.  Aiming to have it out in less than a week.

:) 

(edit - Had some stuff at home come up tonight.  Ver 0.125 will have to wait until tomorrow.)