Sunday, December 22, 2013

Christmas Status Report

Ho, Ho, Ho, from the Master Porn Coder - ala Codex

Just a few things to report on my end.  I'm planning on throwing up a teaser video of some of the new things already made in a few weeks and provide a little bit of commentary as well.  Other than that, I've been working on getting familiar with loveframes and installing it into SQ.  This has resulted in a more advanced button layout. (ones you can click or [k]eypress)  Additionally adding a full-screen mode to the game which has been overdue.

Other major feature that I've had my mind on for a long time is the ability to save your game, map, and all NPCs.  Experimenting with using Tiled to get it done, but we'll see!

At my jobs IRL right now, the holiday season has pushed me to near overtime.  One or two weeks after Christmas and I should be back on my normal schedule and progress updates can resume.  Sorry I haven't been that active with my reports, there just hasn't been a lot of free time to use towards this.

And as for what everyone's been asking for on the comments: deadlines, Deadlines, DEADLINES!?  hahahah?  I've been thinking about that too for a while.  I'm leaning towards implementing something along the lines of what Project Zomboid did a while back when they had a major release.  Write a list of features/stuff that are left and mark them off when they are complete.  This way people get an idea on progress and a status report of what's left.  Going to make that checklist and introduce it with the pending video on the next blog update.

Until then fellas have a great Christmas!