Thursday, April 25, 2013

Weekend Agenda

Alright so if you have been keeping track of the Offbeatr progress, you've probably noticed that the growth has been pretty stagnate.  We are down to 3 days left and still only 20% reached.  I'm a bit surprised because I thought by this point the funding would be close (if not well-over) to being reached.  I thought the goal was reasonable, the idea appealing, and the development timeline I gave would have allowed many features to be coded in but...

The reality is that I don't think it's going to succeed.

Even though I've been holding my breath for the past two week waiting to see the pledges skyrocket, its not happened.  I'm not sure to chalk this up to bad-luck or what.  But as I said before.

The game still gets made!  (just not as fast)

So with that bad news out of the way, it's time to move forward.

I said earlier that I was planning on entering the LD competition and had scheduled days off work for that weekend.  It turns out, I'm not going to be entering in after all.  Instead I've decided to reallocate that time off work to further develop the next update for SQ to give it more quality.  

As I said in the previous comments of the last post, right now NPCs target parts and perform actions completely at random.  I'm going to be changing that, but before I do, I need to experiment with a system for arousal buildup, pleasure level, and some indicator to show how close the character is to orgasm.  More on that later.

Expect another post in the coming day or two with more details.  (and maybe some screenshots!)

1 comment:

  1. Maybe when there is more game to show off you can run another Offbeatr. I would be very eager to help fund the game but I think many people just want to see a sample of what they are paying for.