Saturday, December 15, 2012

[Released] SQ - Ver_0.15

Sorry for the long delay but here it is - Seduction Quest Ver_0.15

Event Log




Directional Field of View





New Item - Potion of Hidden Vision





MUSIC!!! 
(use [o]ptions to switch songs or music off)



The field of view should work correctly now.  (prior version some parts were being shown that shouldn't be and vice-versa)  You now use SHIFT + left or right arrow keys to turn direction OR you can use 1-6 on the numpad to move/turn.  I'm planning on making it so that the direction you are facing will have an impact on combat and sex positions.  =P   Be aware the day/night/moon-phase has an effect on your vision too.  I also stretched out the time change between day & night by x3.  The moon-phases should work correctly now as well.  (8 phases instead of 4, that was a bug)   

Also big thanks to Vivid Reality from LOVE2D for making some songs for SQ!  His blog here, and soundcloud here as well.  I met him via IRC talking about some random stuff and then the subject of current projects came up, and I told him what I was working on.  To my surprise he offered to make some music for the game if needed, so I took him up on his offer.  Again, I can't say how much I appreciate him for doing it.  :)

Oh, and a few other things.  Potion of Vision has been nerfed.  Only gives a bonus to forward vision.  Potion of Hidden Vision gives a bonus to behind you.  (dropped by a certain monster girl) Let's see, what else?  I'm aware there is a text bug when you try to check the status of certain parts of your body.  And another bug where after you view someone that the text goes out of bounds once it reaches the top of the text box.  I had a whole lot of other bugs pop up while making this update that I managed to squash.  (average time it takes me to fix a bug is 5-10 mins if I'm lucky and it's easy to spot/fix, hard to find bugs a few hours usually)  Those two bugs I will try to fix next update.  Before I get to that though, did I mention all NPC's now have randomly generated names?  It's done based on breaking up syllables in a data set containing names and then rearranging them.  I thought it was befitting to give plant NPC's native american names, Valkyries viking names, and gothic names for everything else.  More names and variation to be added later.  Now about next update ~

I feel as if enough has been done to declare SQ ready for Ver_0.2 so the next update will be just that.  There is still a lot that needs to be made before the SQ engine is ready for all the content that I want to add, but it's getting there!  The fun and hentai factor right now is still pretty low. Maybe a 2/10, 1/10 for both categories.  Meh, wasn't expecting it to be so difficult to setup the game framework.

It's getting late...  Next update will move SQ into Ver_0.2, hoping to have some really cool stuff included with it.  Stay tuned guys!       

4 comments:

  1. Replies
    1. Thanks! I read the Roguelike of the year thread in RogueTemple about our games being disqualified due to BS reasons. :( Although to be honest, I'm not surprised. Not much we can do against the decision but complain.

      Just checked out your new youtube vid. Looks great! Dropped you a PM on youtube as well. :)

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    2. http://roguelikedeveloper.blogspot.com/

      15 votes so far. Which is... exactly 0% of the total :D

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  2. haha, I saw that. It's hard to compete when you're going up against FTL, DF, and ADOM. =P (guess they changed their minds and allowed our games to participate? :D )

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