Sunday, March 3, 2013

New Site/Forum - Comments about v0.2 & Offbeatr Crowdfunding

Hey everyone!

Been setting this up and polishing it up the past few days.  I've gotten quite a few comments about how terrible the old blog looked, so this has been on my to-do list and I finally had some time to work on getting it accomplished.

Alright so some new things!  Ver 0.2 was released, and I didn't get a chance to type a lengthy post about it, in part because I was getting this new site setup.  Soooo - lemme give a quick rundown of some things worth mentioning.

Items - After tinkering with the crafting system the past couple of weeks, I've determined on these properties for items so far.  (not 100% complete)

  • Weapon
  • Armor
  • Food
  • Tool
  • Arousal
  • Potion
  • Magic
  • Rope/Restraint
What does this mean exactly?  Well, the way I want objects to be treated in the game is to be able to have an assortment of properties.  For instance, later on when you anoint weapons with potions they will carry over potion effects to their attacks.  Another example - a shield will be able to be used to attack and have the weapon property while still retaining it's armor property.  In the case of sex items, such as a whip - It will have the Weapon & Arousal properties enabled.  

Ultimately this boils down to a system where an object can be a number of things.  I do want to balance it out so that objects that try to have too many properties at once receive a penalty.

One idea that I had while I was coding the crafting system, was that depending on the race, there will be things in the anatomy that can be used as items with properties.

Tails  - Restraint, Weapon, Arousal
Tentacles - Food, Weapon, Potion, Restraint
Scales - Armor, Magic
etc. etc. And I made a list of possible items that can be scavenged from the terrain in it's current state...

    -- plants give:  fabric, string, wool, ingredients for potions, liquids, scents,
    -- trees give:  wood, splinters, fruit, sticks, branches, leaves, bark,
    -- mountains give:  ore, pebble, stone, flint, ice, snow,
    -- rock give:  pebble, stone, fossil, flint
    -- sand dunes give:  ???

I do plan to include out-of-this-world "fantasy" items, but I don't want to go overboard with it. 

Oh, and SQ now has a Offbeatr Crowdfunding page going!  It can be found here, 

Offbeatr Crowdfunding for Seduction Quest

It's basically a sex-only version of Kickstarter. (which doesn't allow adult content on it's site)  One of my earlier blog posts on SQ I mentioned I attempted to secure a loan, which was unsuccessful...  If the crowdfunding campaign is successful, I will be working on SQ full-time for a year if my basic goal is met. ($7,000) And if it's not, then I will keep working on SQ in my spare time and have it built in a few years. Regardless of what happens, the game is going to get made - it's just a matter of time. If the Offbeatr goal is met, it happens sooner than later. 

That's all the news for now.  Thanks for reading! 

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