I'm heading off to work right now. When I get back there are still a few bugs that need to be fixed but release should happen tonight soon if all goes as planned.
=P
(edit - sorry guys! Delaying this until tonight or tomorrow until I get this working right. The bugs involved are pretty gamebreaking...)
(edit2 - like two minutes ago I just had a "Eureka!" moment! One future game mechanic that I mentioned before that would be tricky to implement was the result of ejaculation/arousal build up and combing it with a damage/physical combat system. I hadn't come to any solutions on how to mix the two together until just this moment while bug-fixing.
So the physical combat system as of now, is more of an HP system for your major body parts, limbs, torso, head, while the groin takes arousal damage. So here is the idea - after multiple ejaculations you start to lose real HP due to bodily fluid loss that becomes so severe it affects your health!
Hell yes!!! (just like in MGQ)
So in order to totally lose the game as in being defeated/killed you have to reach the HP damage threshold, BUT - BUT BUT BUT! Ejaculations will result in negative consequences, and status effects, either making your combat stats worse, or some kind of other penalties, before taking actually HP damage. Thoughts? On a scale of 1/10 on how much I like this idea ~ it's definitely a 10.
Anyway, I need to get back to these bugs. I don't know if I will have it finished by tonight or not but we will see...)
(edit3 - Alright so I decided to release what I have so far, although it's still not finished so I'm not labeling it Ver 0.20 but Ver 0.199 instead because it's still missing some vital parts that I haven't finished...
Seduction Quest Ver_0.199
[Changes]
[Additions]
[Known Bugs]
[To-Do-List]
=P
(edit - sorry guys! Delaying this until tonight or tomorrow until I get this working right. The bugs involved are pretty gamebreaking...)
(edit2 - like two minutes ago I just had a "Eureka!" moment! One future game mechanic that I mentioned before that would be tricky to implement was the result of ejaculation/arousal build up and combing it with a damage/physical combat system. I hadn't come to any solutions on how to mix the two together until just this moment while bug-fixing.
So the physical combat system as of now, is more of an HP system for your major body parts, limbs, torso, head, while the groin takes arousal damage. So here is the idea - after multiple ejaculations you start to lose real HP due to bodily fluid loss that becomes so severe it affects your health!
Hell yes!!! (just like in MGQ)
So in order to totally lose the game as in being defeated/killed you have to reach the HP damage threshold, BUT - BUT BUT BUT! Ejaculations will result in negative consequences, and status effects, either making your combat stats worse, or some kind of other penalties, before taking actually HP damage. Thoughts? On a scale of 1/10 on how much I like this idea ~ it's definitely a 10.
Anyway, I need to get back to these bugs. I don't know if I will have it finished by tonight or not but we will see...)
(edit3 - Alright so I decided to release what I have so far, although it's still not finished so I'm not labeling it Ver 0.20 but Ver 0.199 instead because it's still missing some vital parts that I haven't finished...
Seduction Quest Ver_0.199
[Changes]
- [P]ickup - Now need to scroll over the item(s) and press num to pick up.
- [I]nteract - No longer activates held items. See additions below.
- Cursor when selecting something now can only scroll over visible areas.
- Removed items activation due to recode of item system. (temporary)
[Additions]
- [W]ait - Self explanatory and long overdue.
- [C]raft - New crafting system! Uses tools, materials, and methods to create a new item. Once item is crafted it will drop at the players/NPC's feet.
- [I]nteract - Now used to scavenge the terrain for materials. Press [I] twice to use, and select a terrain that isn't a period, the number four, or an apostrophe.
- Terrain - Now will become barren of resources after being scavenged too much.
- [E]equipment - Used to display current inventory. Will be used in next version to activate and equip items.
- Recipes - Utilized by the crafting system to create objects. Only two recipes available right now, but more will be added soon! (hint - you spawn with the materials to craft both recipes)
- Tools - Only one to pick from at the moment - "hands", but the craft system is going to allow for more tools to be added easily.
[Known Bugs]
- Event text bug that wraps text strangely and overlaps other text.
- Items displaying weirdly when listed for pickup/view/equipment/crafting.
- Scavenging supplies from terrain, will become barren even if no items are scavenged.
- Need GUI button after pressing [A]ttack or [I]nteract to show what to do next.
- Game crashes when player is near edge of map due to NPC movement when one is in the vicinity.
[To-Do-List]
- Shortcut to pick up stacks of items.
- Display weight, potency, properties of items in the [E]quipment menu.
- More recipes, tools, methods.
- More items to scavenge from terrain.
- Add a few craft recipes involving sex items.
- Enable item use for next version.