Alright so the campaign is over. We didn't make our goal, but at this point it's not a big surprise. One thing that I will point out is that Offbeatr succeeded in getting SQ more exposure, so that's a plus. The title of this post, "non est super" reflects the direction of this project now. It is Latin for - "it's not over". Progress will continue! Porn will be made!!!
Meanwhile, this morning I came down with a nasty stomach bug that left me bedridden all day. (asleep for the most part) I'm just now feeling better, and working on some late night coding. This week's progress: a few shortcuts for tasks coded in, designed the [I]nteract to account for patterns/random patterns, and overhauled the event & pending_event system to be more robust. When I was testing and messing around with random patterns, I accidentally jizzed into a Valkyrie's left eye, which made me lol.
OH - that reminds me!
There is an unintended bug from the interact system where you can select yourself. This essentially means the player and NPCs can masturbate if they choose so. Although, I do need to tinker with some of the wording so it doesn't sound as awful.
At this point I don't think there is enough stuff worthy of an update, so I'm putting a release on hold. I don't have much work these coming week so that leaves me with more time to code.
Two last things before I go.
I'm going to be flip-flopping the aimed goals I set on Offbeatr. Instead of working on the "Hero" mode first, I'm going to be trying to get a little bit of everything in. (Mixed mode) Initially I wanted to do Mixed mode as the basic goal, but it would have meant I would have to dilute my efforts amongst all goals. (ie. 26 monster classes - 10 male - 10 female - 6 futa or something like that) Setting my stretch goals based on the modes, in my opinion, was a more "complete" stretch goal. The alternative was to do - strech goal "x" = +10 more NPCs! The modes themselves seemed more catchy and complete, but in doing so, it may have alienated some of the audience. So those were the pros and cons I weighed when deciding. Since it's over, I'm not obliged to go in any order. I will say though that a lot more stuff needs to be done before adding another NPC, so it may be a while until then.
The other thing is this:
It's getting late... I'm going to chug some NyQuil, and head to bed. Thanks everyone for all your support and patience!
~Ciao
Meanwhile, this morning I came down with a nasty stomach bug that left me bedridden all day. (asleep for the most part) I'm just now feeling better, and working on some late night coding. This week's progress: a few shortcuts for tasks coded in, designed the [I]nteract to account for patterns/random patterns, and overhauled the event & pending_event system to be more robust. When I was testing and messing around with random patterns, I accidentally jizzed into a Valkyrie's left eye, which made me lol.
OH - that reminds me!
There is an unintended bug from the interact system where you can select yourself. This essentially means the player and NPCs can masturbate if they choose so. Although, I do need to tinker with some of the wording so it doesn't sound as awful.
At this point I don't think there is enough stuff worthy of an update, so I'm putting a release on hold. I don't have much work these coming week so that leaves me with more time to code.
Two last things before I go.
I'm going to be flip-flopping the aimed goals I set on Offbeatr. Instead of working on the "Hero" mode first, I'm going to be trying to get a little bit of everything in. (Mixed mode) Initially I wanted to do Mixed mode as the basic goal, but it would have meant I would have to dilute my efforts amongst all goals. (ie. 26 monster classes - 10 male - 10 female - 6 futa or something like that) Setting my stretch goals based on the modes, in my opinion, was a more "complete" stretch goal. The alternative was to do - strech goal "x" = +10 more NPCs! The modes themselves seemed more catchy and complete, but in doing so, it may have alienated some of the audience. So those were the pros and cons I weighed when deciding. Since it's over, I'm not obliged to go in any order. I will say though that a lot more stuff needs to be done before adding another NPC, so it may be a while until then.
The other thing is this:
(this time it was intentional!)
It's getting late... I'm going to chug some NyQuil, and head to bed. Thanks everyone for all your support and patience!
~Ciao
So hey yo dude. I noticed some things about this screenshot you posted here, and I see it's really a great example of what I'm trying to avoid in Noxico. So I hope you don't mind if I steal that screenshot for educational purposes. Peace out.
ReplyDeleteSure. If you decide you want to critique it for whatever reason, you have a green light to go ahead.
DeleteHey; new follower from the Love forums. Good to see this project isn't abandoned.
ReplyDeleteNope, still going. Been busy as of late with some other stuff, but I work on it when I can. Planning on having a new post pertaining to new stuff soon.
DeleteOh and thanks for the support!
:)
I just found this and I think it's pretty cool so far and has a lot of promise.
DeleteAre you still developing it? If so, are there any negative effects to "indulging" in monsters?
Development is active, but this next update is taking quite a lot of time to finish due to a big code overhaul.
DeleteNegative effects? Definitely for some monsters - ie. succubus, vore monsters. While others will depend on the circumstances.