Tuesday, January 22, 2013

[Released] SQ - Ver_0.199

I'm heading off to work right now.  When I get back there are still a few bugs that need to be fixed but release should happen tonight soon if all goes as planned.

=P

(edit - sorry guys!  Delaying this until tonight or tomorrow until I get this working right.  The bugs involved are pretty gamebreaking...)

(edit2 - like two minutes ago I just had a "Eureka!" moment!  One future game mechanic that I mentioned before that would be tricky to implement was the result of ejaculation/arousal build up and combing it with a damage/physical combat system.  I hadn't come to any solutions on how to mix the two together until just this moment while bug-fixing.

So the physical combat system as of now, is more of an HP system for your major body parts, limbs, torso, head, while the groin takes arousal damage. So here is the idea - after multiple ejaculations you start to lose real HP due to bodily fluid loss that becomes so severe it affects your health!

Hell yes!!!  (just like in MGQ)

So in order to totally lose the game as in being defeated/killed you have to reach the HP damage threshold, BUT - BUT BUT BUT!  Ejaculations will result in negative consequences, and status effects, either making your combat stats worse, or some kind of other penalties, before taking actually HP damage.  Thoughts?  On a scale of 1/10 on how much I like this idea ~  it's definitely a 10.

Anyway, I need to get back to these bugs.  I don't know if I will have it finished by tonight or not but we will see...)

(edit3 - Alright so I decided to release what I have so far, although it's still not finished so I'm not labeling it Ver 0.20 but Ver 0.199 instead because it's still missing some vital parts that I haven't finished...


 Seduction Quest Ver_0.199


[Changes]
  • [P]ickup - Now need to scroll over the item(s) and press num to pick up.
  • [I]nteract - No longer activates held items.  See additions below.
  • Cursor when selecting something now can only scroll over visible areas.
  • Removed items activation due to recode of item system. (temporary)

[Additions]
  • [W]ait - Self explanatory and long overdue. 
  • [C]raft - New crafting system!  Uses tools, materials, and methods to create a new item.  Once item is crafted it will drop at the players/NPC's feet.
  • [I]nteract - Now used to scavenge the terrain for materials.  Press [I] twice to use, and select a terrain that isn't a period, the number four, or an apostrophe.  
  • Terrain - Now will become barren of resources after being scavenged too much.
  • [E]equipment - Used to display current inventory.  Will be used in next version to activate and equip items.
  • Recipes - Utilized by the crafting system to create objects.  Only two recipes available right now, but more will be added soon!  (hint - you spawn with the materials to craft both recipes)
  • Tools - Only one to pick from at the moment - "hands", but the craft system is going to allow for more tools to be added easily.

[Known Bugs]
  •  Event text bug that wraps text strangely and overlaps other text.
  • Items displaying weirdly when listed for pickup/view/equipment/crafting.
  • Scavenging supplies from terrain, will become barren even if no items are scavenged. 
  • Need GUI button after pressing [A]ttack or [I]nteract to show what to do next.
  • Game crashes when player is near edge of map due to NPC movement when one is in the vicinity.

[To-Do-List]
  • Shortcut to pick up stacks of items.
  • Display weight, potency, properties of items in the [E]quipment menu.
  • More recipes, tools, methods.
  • More items to scavenge from terrain.
  • Add a few craft recipes involving sex items. 
  • Enable item use for next version.


9 comments:

  1. You would have to ejaculate a WHOLE LOT for it to start affecting your health, and it would be very easily solved by having a drink of water.

    In my opinion, you should have Health and Motivation.

    Physical damage hurts both your Health in injuries and Motivation in pain, while, let's call them Emotional attacks cause you to lose the motivation to resist your opponent.
    This also allows you to incapacitate enemies without killing them outright, if you are so inclined to add that as an element.

    Course, this is just my suggestion. I just think it'd be impractical to assume that you ejaculate so much that only a few times could affect your health, and am offering a possible alternative with side benefits.

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  2. Hmmm, some interesting concepts.

    I think Motivation would be tied into the "Willpower" stat of the character if used. What you're suggesting sounds a bit like the combat system for Corruption of Champions. Except, if I understand correctly, regardless of a physical or arousal attack, that the player loses motivation to fight?

    As for incapacitation, my ideas for that were along the lines of, physical combat can either be used to defeat an opponent - bypassing sexual stuff entirely, or to weaken the opponent enough to perform more stronger arousal attacks. (ie. weakened enough to start taking off his/her clothes, more skin on skin, and so forth)

    Also maybe it would make more sense to tie the ejaculation loss & HP loss result with only certain monsters: Succubus, Vore, Vampires, etc.

    I'm going to be throwing up more discussion on this, since it's going to be a vital part of SQ, on the forum/site when it gets setup soon.

    Stay tuned! :)

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    Replies
    1. >tie the ejaculation loss & HP loss result with only certain monsters: Succubus, Vore, Vampires, etc.
      This definitely makes sense.

      I look forward to the forum/site. Few things I enjoy more than discussion of theoretical game mechanics.

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  3. >You would have to ejaculate a WHOLE LOT for it to start affecting your health

    It's like dirty Dwarf Fortress talk. I like it.

    I just came across your game. I'll be honest, I've only skimmed a bit here and there so far but I'm intrigued enough to ask, would you care to chat? Skype's the way I roll but I'm open to other possibilities. I'm into roguelike coding however pretty average in skill. I've got a fair bit to learn yet. I'm currently having a go at a C# RL on and off. But yeah, if you wanna shoot the e-breeze we can talk roguelikes, inappropriate roguelikes, programming, game design and possibly more! :D

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  4. Gave it a try and couldn't figure out how to craft things or interact with the valkyries and succubi and dryads, who alternated between stroking my groin and attacking me. I could strip bark off trees and saw I was carrying fiber, but that's about as far as I got.

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  5. This version is not listed on the download page.

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  6. Interact seems to lock your game until you figure out pressing i again can cancel it.
    It is essential that it actually say press i again to close it.
    Apparently when attacking you press a again over an enemy to attack.
    Couldn't actually do anything except slaughter a bunch of enemies who did nothing but caress my groin or attack me and looting their corpses for potions and a book of shadows (which I couldn't use).

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    Replies
    1. Thanks for pointing that stuff out. Just added 0.199 to the DL as a previous version. I will try to throw up a patch fixing attack & interact to address those issues. As far as gameplay goes, still not a whole lot to do, but more content is getting added. Item system just got redesigned, and I should have a post up about it either tmrw or the day after.

      Delete