tag:blogger.com,1999:blog-7079817020785005916.post7573527516787563205..comments2023-06-02T07:43:07.361-05:00Comments on Within the Void: Heredity 101 & Race BackstoriesCodexhttp://www.blogger.com/profile/16812032878146919133noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7079817020785005916.post-84619789118581678662013-10-02T17:01:18.028-05:002013-10-02T17:01:18.028-05:00Before spending too much time thinking about it, w...Before spending too much time thinking about it, wait until you can implement it, and then test it to hell and back. That's the best way to find/fix problems =)EniliasNailohttps://www.blogger.com/profile/13916410357146695748noreply@blogger.comtag:blogger.com,1999:blog-7079817020785005916.post-85464517265218162202013-10-01T21:14:21.626-05:002013-10-01T21:14:21.626-05:00Was not expecting such a detailed analysis to appe...Was not expecting such a detailed analysis to appear!<br /><br />Yes, I am aware that if the system gets too complex it will be a huge time sink spent coding. <br /><br />As far as half-races go, I've pretty much ruled out a CoC like system. So no strange combinations for now... Restrictions on intermingling was what I was leaning towards as well, and I agree that it should greatly lessen the burden on programming. That doesn't prevent certain races from having intercourse. It just means there will be certain limitations on offspring.<br /><br />Going to get back to work on this. Some templates are done, but there still needs to be more planning.<br /><br />Thanks for letting me bounce some ideas off ya! Always happy to get feedback/suggestions from people.Codexhttps://www.blogger.com/profile/16812032878146919133noreply@blogger.comtag:blogger.com,1999:blog-7079817020785005916.post-63612129811911388192013-09-28T17:51:24.381-05:002013-09-28T17:51:24.381-05:00You're better off doing the dom/rec genes if y...You're better off doing the dom/rec genes if you want an easier time programming as opposed to "half races". This will speed up the progression of the game rather than having to sit down and write down complex mathematical formulas ala F.A.T.A.L. to determine things.<br /><br />However, if you were to pursue the Dwarf Fortress-esque style of half races, you'll have to do so in respect to body parts such that a half slime can be an elf with slime hair or some other strange combination. This would require you to separate each body part with it's own genetic data which is then derived from some complex mathematical formula.<br /><br />If that's the case, you may as well be simulating genomes for each and every race if you want a system THAT complex.<br /><br />You can also rule that only certain races can inter-mingle like how there are half-orcs and half-elves in D&D but no half-breeds of anything else. This would allow some cross-breeds without making the system a cluster-fuck for programming.<br /><br />However as Im' typing this, I'm thinking of a method to combine the two where we have 2 races, lets say a slime and a human, cross-breed. Let say the human has the "dominant" genes, so we give that gene a higher percentage of expressing itself in the offspring. Then for each body part, you roll a percentage, whichever roll wins will then express that gene.<br /><br />This leads into the problem of what possible body parts/traits should be considered "expressable" like hair color, skin tone, horns, ears, extra appendages, etc.<br /><br />Something to consider, but not I'm just rambling. Good luck.Anonymousnoreply@blogger.com